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・ Yasutoshi Murakawa
・ Yasutoshi Nishimura
・ Yasutoshi Yukawa
・ Yasutsune Uehara
・ Yasuura Station
・ Yasuura, Hiroshima
・ Yasuushi Station
・ Yasuyo Yamasaki
・ Yasuyoshi
・ Yasuyoshi Hara
・ Yasuyoshi Nara
・ Yasuyoshi Shirasawa
・ Yasuyuki
・ Yasuyuki "Yaz" Takagi
・ Yasuyuki Eda
Yasuyuki Honne
・ Yasuyuki Iwasaki
・ Yasuyuki Kase
・ Yasuyuki Kataoka
・ Yasuyuki Kazama
・ Yasuyuki Kishino
・ Yasuyuki Konno
・ Yasuyuki Kuwahara
・ Yasuyuki Moriyama
・ Yasuyuki Muneta
・ Yasuyuki Nakai
・ Yasuyuki Okamura
・ Yasuyuki Saigo
・ Yasuyuki Sato
・ Yasuyuki Takishita


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Yasuyuki Honne : ウィキペディア英語版
Yasuyuki Honne

is a video game artist, director and producer. He was employed by Square from 1993 to 1999 and is now working at Monolith Soft. He is known for his work on the ''Chrono'' series, ''Xeno'' games and ''Baten Kaitos'' series.
== Early life ==
Yasuyuki Honne was born on March 5, 1971. When he was young, Honne enjoyed video games and playing fighting games in video arcades, but wanted to become a freelance illustrator. However, after graduating and moving to Tokyo, he saw a recruitment ad for Square in the magazine ''Gamest'', with a picture of ''Final Fantasy VI''. Since his design studies had made him interested in the relationship between a person's life and fantasy art, Honne decided to apply for a job at the company.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Yasuyuki Honne」の詳細全文を読む



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